Reposted (with alterations) from October 7, 2007
Search the internet and you will find quite a few definitions of a “Mary Sue.” Look in the right places and you may even find violent disputes over how the term should be defined. However, for the purposes of this guide, I will simply define it as a character who lacks individual characteristics and is essentially an idealized author-insert. These characters are typically flat and, if they have any at all, their flaws are minimal and do not interfere with the story in any way. They may go through more trials than necessary, giving them the ability to angst for much of the story.
In this guide, I will be using the pronoun “she” as a default. However, it is important to note that males can be Mary Sues as well (usually called a Gary Stu or Larry Stu or something similar). Everything in this guide is applicable to both genders.
The single most effective way of learning how to write characters with actual depth is practice (and lots of it). Unfortunately, this is something I cannot help with. Just know that you can follow every single piece of advice I present in this guide and you will still be writing Mary Sues (albeit well disguised ones) until you’ve mastered the art of dedication and practice.
MARY SUE LITMUS TEST
There are quite a few of these tests circulating the internet, some better than others. The important thing to remember, though, is that these only address some common symptoms of Mary Sues. In this way, they are very useful as food for thought. This is their only use. Scoring poorly on these tests won’t damn your writing and scoring well won’t save it. Many of literature’s greatest characters would be considered Mary Sues according to these tests, and yet they do have depth and characterizations.
This is one of the most important lessons in writing. You cannot write with a bullet point list of things to include and things to avoid. Well, you can, but it will not by itself make your writing good. Keep this in mind as you read this guide.
CHARACTERIZATION
Characterisation comes through in thought, speech, and action. It is important that you pay attention to all three. That being said, however, not all three need match. In fact, some amount of discord can provide some interesting conflict (not to mention reveal a good deal about your character). Imagine, for example, a character who acts and speaks in a very confident way, but her thoughts are filled with self-doubt.
Planning is very important when designing a character. You need to know your main character inside and out. I find that it can be helpful to write a diary from your main character’s perspective for a week or so before you start writing. Orchestrate some events, perhaps they can be analogous to your own life, and try to get into her head. How did she react to these events? What did she think about them?
One way to design a character is to come up with a word or collection of words that describes her. For example, you might have “elegant.” The next step is to brainstorm everything that these words make you think of. For example, elegant might get silk, haughty, poised, calm, stuck up, cold fish, expensive, diamonds, mansion, floor-length skirts, etc. As you can see, the word “elegant” has given me both positive and negative traits I can give you my character. This sort of exercise can also help you to visualise your character and how she might interact with others.
Planning is very important, but that doesn’t mean that you should dump all this work into your reader’s lap. Rather, your planning should inform your writing. You should use these lists to visualize what your character might wear, how she might act, how others might perceive her. What you don’t want to do is start your story off with “Jane was elegant. She wore only the most expensive clothes and spent her time reading and entertaining guests rather than going out clubbing like other girls her age. Many people saw her as a cold fish because of her haughty attitude…” This is bad for two reasons. The first is that it’s boring. Quite simply, reading a catalogue of a person’s personality just isn’t all that interesting. The second reason is that this qualifies as “telling” rather than “showing.” What this means is that you are simply telling the reader who Jane is, what her personality is like, what people think of her, instead of merely showing it and letting your reader arrive and his/her own conclusions.
So keep your list nearby and use it to inform your writing without allowing it to dominate your story.
A great idea for characterization I heard recently is to combine characters. For example, if you are writing a fantasy story in which ten people are going on a quest, this can be unwieldy. It might be difficult to give all ten characters the type of personality they deserve. Often, when a large cast is used, writers tend to simplify personalities into archetypes. Rather than doing this, try combining some of your characters. For example, try combining your nurturing motherly type with your heroic “go get ‘em” type to create a character who is fiercely defensive of her party members. Not only will this automatically give your characters a little depth, it also opens the possibility of having some very interesting internal conflict.
WARTS AND ALL
One of the major Mary Sue traits is that they have no flaws. Unfortunately, a lot of amateur writers read this sort of statement and decide to slap a couple trivial flaws onto their characters to avoid the “Mary Sue” label. However, a character with nothing but a trivial flaw is still a Mary Sue. For example, the fact that your perfect, beautiful, smart, witty princess-disguised-as-a-pauper bites her nails will not stop her from being a Mary Sue.
A good flaw is one that plays a major part in the story. For example, your Evil Lord(TM) might use this flaw to capture, temporarily defeat, or otherwise harm your main character.
A great way to come up with a flaw is to use your character’s strengths. For example, a character who is very generous might be easy to take advantage of. An example of this would be Superman – He has superhuman strength, but that makes him superhuman. He doesn’t fit in with the world he tries to protect. He is feared. And, because he is so perfect, he doesn’t know how to deal with those around him who aren’t. In a way, his strength makes him weaker than the human characters he lives among.
A common mistake amateur writers make with flaws is that they will change them to fit whatever situation. When you give your character flaws, make sure that they are persistent. For example, if Bettina is terrified of a spider in scene one, don’t have her bravely strut into a dark crypt amply decorated with spider webs in scene five. She may certainly get over her fear, or gulp it down and do what she needs to do (think of Indiana Jones in the snake room), but the fear needs to still be there.
DESCRIPTIONS
Another common mistake made is an over-emphasis on description. Excessive descriptions should be avoided in general, especially if they are of things that are not necessary to the plot (for example, spending three paragraphs describing a flower a character picks up and then throws away a second later is completely unnecessary and, depending on the writing style, is likely to be “purple prose”).
Even if the description is necessary, it should be presented in a readable format. All too often, descriptions in amateur writing come through like lists and, as I said earlier, lists are boring.
When it comes to characters, some description can be useful. How your character dresses, for example, can tell us a lot about what kind of person she is (remember when we were talking about “elegant” earlier? Some of the traits we brainstormed had to do with looks – diamonds, floor-length dresses, silks). It might be useful to describe a character’s beauty if, because of this beauty, the Evil Lord(TM) makes her a target and tries to kidnap her as his bride.
However, long descriptions of a character should only come once. You may choose to remind your readers about this description later, but this must be infrequent and only take a short sentence. One of the biggest telling traits of a Mary Sue is that her beauty is referred to again and again throughout the story, often in a great deal of detail.
But the same is true for ugliness. Some amateur authors try to avoid Mary Sues by writing the opposite – a very plain or ugly character instead of a beautiful one. To do this, they will repeat over and over again throughout the story how plain/ugly the character is, almost as a stamp of “Non-Mary Sue-ness.” This is just as bad.
CONSEQUENCES
Realistic consequences for every action are a necessary part of a realistic character and something Mary Sues often lack. Traditionally, Mary Sues have been able to literally get away with murder. For example, Christopher Paolini’s Eragon meant to bless a child and accidentally cursed her instead. He is told that he cursed her and he thinks “Oh… well… crap…” and then all is forgotten. There is no punishment, no retaliation from her parents or from his teacher, no guilt over what he’d done.
Every action needs a consequence and that consequence needs to feel legitimate. For example, if your character kills someone, there ought at least to be some feeling of remorse (assuming you aren’t writing about a psychopath or someone who has been fully indoctrinated to believe that the person they killed was irredeemably evil). If they kill someone outside of a war context, there might be police looking for the killer. Your character might have to deal with witnesses. Your character might be caught.
This applies to smaller things as well. If your character acts flippantly towards another, that character may dislike your main character – as will all his friends and anyone else who was there to hear it.
That being said, however, the consequences need to be realistic in the other way as well. Stealing an apple isn’t likely to get your character hanged. It’s a bit of a fad these days for amateur writers to dump everything they can onto their main characters, making punishments for crimes disproportionally harsh. This is done so that the character can spend lots of time angsting about how unfair the world is.
THE WORLD
Your character is the centre of your story, but not of her world. It’s easy to forget sometimes that what is true for us as authors isn’t necessarily true for our characters. Just as a well-rounded character will have wants and needs that may not match with what the author wants them to do for the plot, so will a well-rounded world tick on whether your character is there or not.
It’s important to remember that the background characters in your story do not simply appear when needed and then fade out of existence when that need has passed. A fleshed out world is composed of fleshed out characters. So when your beautiful princess-disguised-as-a-pauper wanders into the village, you don’t need to have all the villagers crowd around in awe of her beauty. Realistically, the villagers are busy. Some of them might be trying to buy fish, or trying to sell it, or they might be on their way out to the woods to get some firewood, or perhaps they are too busy thinking about the fight they had with their spouse that morning to notice much of anything.
Just because your main character needs a background character to be present for something doesn’t mean the background character wants to be. Maybe he didn’t get much sleep the night before and is exhausted. Maybe he doesn’t want to miss supper. Maybe tonight is poker night and he doesn’t want to be late.
You don’t need to actually write lengthy biographies for every character who passes by. A good idea is to just go outside and watch people. Bring a pen and notebook along and just write out miniature character sketches. Pay attention to how people look (walking fast vs. ambling along), if they aren’t alone, what sort of things are they talking about, if something happens, how do they react, etc… These character sketches will help you create the illusion of real people in your stories.
Also remember that other characters have had training in certain areas and have their own talents. Your main character who picked up a blacksmithing hammer for the first time that morning will not be a better blacksmith than someone who has been working at it for twenty years. Don’t be afraid to give your character some special above-average skills, but make them realistic. Remember that all skills take time and practice to perfect and that someone who isn’t naturally talented but has been working at it for two decades will always be better than someone who has natural talent but has only just started learning. And, obviously, make sure you limit your character’s skills. No one likes people who are just good at everything (well, that’s not entirely true – Personally, I love River in the TV show Firefly: she’s naturally good at everything, but she is so severely disabled that it almost doesn’t matter. That’s a case where the superhuman character has such extreme flaws that she is made into a realistic and interesting character anyway).
The world needs to function on its own, independently of your character’s needs. A great example is the legal system. Just because you want a legal system that provides a loophole through which your character can get what she wants doesn’t mean that your world would have created one. Pay close attention to the type of society, what its needs are, what its values are. When making a legal system, make sure that it fits within that setting. The same goes for architecture. Just because your character needs a secret passage to escape doesn’t mean that there would be one. This rule applies to everything in your world. It must make sense beyond simply “well, my character needs it this way.”
In fact, this even applies to your character. Your character’s personality must fit with the setting. A common mistake amateur writers make is to give their medieval character 21st century ideals (slavery is wrong, women should have the right to vote, democracy is the only legitimate form of government, suspects have the right to a fair trial, and so forth). This isn’t to say that your character can’t be unique or have ideas that are in conflict with her environment, just remember that she has grown up in that environment and has heard its ideals, not yours, since birth. This will have shaped her understanding of her world in profound ways.